March 23, 2007 UPDATE:: I HAVE TAKEN ALL LINKED FILES DOWN  WHILE I MIGRATE ALL FILES TO www.RBERMUDEZ.com

What is Real#???
- Automatically generated efficient networking layer for games using .NET Framework.
Why???

-To make networking code a simple addition to any game or application.


Downloads:
May Prototype (postponed)
ReDesign1 (deleted)
ReDesign2 (deleted)
July ReDesign (current 7/15/06)

UDP section (working on it very slowly)

Project Plan: completed
Pres1: completed
Pres2: completed

Final Pres3: completed

 

Important changes:
----after doing pres1 decided to redesign some things and make it simpler and less complicated.
PrototypeMidMay has been postponed for full application near end of august.
Redisgn1 and 2deleted, I have a good reason for doing deleting it too, I decided to go thru a different easier path for code gen.

The first couple of designs did'nt use reflection and dynamic method invocation to it's full potential as in prototype, decided to
make sure eveything happens at complie time and attempting to write a UDP layer with some opinions from others.

JulyRedisgn will be final senior project product.
----simple test game will be a small visual demonstration of replicating and simulating functions across a network.
similar to prototype bounce game demo
----a friend will be using this in his project to network his game. here
----

Current Status: @ steps 5-6
School started...really really slow now...